extends RigidBody2D


# Declare member variables here. Examples:
# var a = 2
# var b = "text"


# Called when the node enters the scene tree for the first time.
func _ready():
	connect("body_entered",self,"on_entered")
	pass # Replace with function body.

func on_entered(body):
	print("contact with", body, body.name)
	if body.name == 'ground':
		self.queue_free()
		print("OFFENDER WON")
		get_tree().quit()

# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
